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Role: Lead artist (art, animation,UI)

One of my favorite projects I have worked on to date.  The Funkeys toys are a hybrid of collectible urban vinyl characters and video game software.  You can explore the world of Terrapinia, where the Funkeys live, and change your character at any time by swapping out the cute plastic replicas  (designed by Ethan Wood at Mattel).
My chief task was to develop the various zone maps and to help define the art style. The project spanned several modules, and I spent many hours designing maps, collectible objects, animations, and interface elements.  The game was well received, and In 2008 it won the Electronic Toy of the year award.  The toy line is now discontinued, but it is remembered fondly by many.

Studio: Arkadium   :    Publisher: Mattel
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Each zone had it's own theme and attractions.  This (below) is Paradox Green - a zone of fractured environmental states
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Every map zone began with a detailed sketch. We would plan all of the character rooms and activities during this phase ( see below).
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Below : Closeup of Bomber room exterior
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Below: Closeup of Lily's Green room
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The Funkey dadaist movement was very strong (from Dreamstate zone)
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Test your mettle against other Funkeys in the Hidden Realm Dojo (below).
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In all, there were 8 zones that I created for the game, as well as a host of interior locations.  Here are the rest of the maps with some sketches.
Click below to see additional points of interest from the various zones in the game.
One of my other contributions to UB Funkeys was the UI design.  It was very complex, and functionality was added as we went along.
In summary, UB Funkeys was a great long term  project, filled with enjoyable challenges.  Many talented individuals worked on this game, and I was fortunate to have been a part of it.
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