Role: Concept Artist
I was asked by the developers at Milkbag games (who are very nice people, btw!) to create some environment and vehicle concepts for their upcoming game, Futuregrind. It was fun design challenge, and I'm happy to say that the game is looking amazing so far! It's a highly addictive, and I'm looking forward to it's release, sometime in 2017. Learn more about the game here:
image courtesy of Milkbag games inc.
Below are environment concepts I created for the game. They were going for a stylized low-poly aesthetic, so I mostly kept it to simple shapes and solid colors.
Below are the Grinder concepts. Each needed a unique design as well as their own signature color combinations. I also created front/top orthographic views for modeling purposes.
Here are some structure concepts I made for the city world.